UX Design

Sleeper

Simplified trading and player analysis
OVERVIEW

As a UX/UI Designer for this project, my primary role was to enhance the Sleeper fantasy football platform by developing critical features for dynasty league managers.

This initiative directly addressed a key challenge: empowering managers with the proper tools to succeed in complex, long-term league strategies. My work culminated in the design of new features that allow fantasy managers to critically consider player contracts when evaluating potential trade offers, alongside significant improvements to the app's information architecture.

ROLE

User Experience
Visual Design
Information Architecture Designing

TOOLS

Figma
Adobe After Effects

PROJECT DURATION

3 weeks

CHALLENGE
Problem Statement

Fantasy football players choose their platforms based on functionality, features, and stability. However, my initial research revealed a significant hurdle for Sleeper users: a cluttered UI and confusing information architecture, which hindered their ability to navigate smoothly and access desired information. Specifically, 5 out of 7 participants struggled to find critical data, leading to frustration and limiting their strategic planning, particularly for long-term dynasty decisions.

This lack of intuitive access and key data points created a competitive disadvantage for managers seeking to optimize their rosters for future success.

ACTION
Interview Quotes

Through intervies I conducted with 7 participants, an affinity map revealed a central finding: users consistently struggled with planning for the future and effectively evaluating players for trades. Key insights included:

It’s hard to figure out how many years are left on players contracts. It would be nice to have that info and how much money is left.
I want detailed information and stats that help me think about trades critically. Doesn’t matter if its brief or long, I just want tools that are well designed visually and easy to read to comprehend.
My expectation of buttons don't work as intended. If I click on the "see more button" next to a player performance, I’m expecting to see the entire team’s stat lines of that particular game, not a list of previous performances.
ACTION
Information Architecture

To translate user feedback into practical design, I first mapped the Sleeper mobile app's existing information architecture (IA) and user processes.  This procedure quickly identified significant pain points: user interviews revealed that features were frequently discovered by accident, and the "match tab's head-to-head page" featured redundant information.

To address this, I rebuilt the app's information architecture so that material was intuitively categorized and presented in logical areas.  After establishing a clear IA, I created user flows that centered on two major goals: allowing managers to quickly seek up specific player information and efficiently view previously defined opponent rosters.

ACTION
Usability Testing

With the basic concepts and user workflows together, I ran in-person and remote 1:1 usability tests with participants.  These meetings were critical for validating early concepts and identifying places where my designs need more development.  Testing revealed a strong user request for a distinct section for displaying player contract details, in addition to "years left."  Participants also stressed the importance of designs that provide detailed information while also being easy to scan.

Based on the iterative testing and invaluable user insights, I re-iterated visual designs to create high-fidelity prototypes that directly address the identified pain points. These final designs introduce critical features for dynasty fantasy football managers:

ACTION
User Flows

After rebuilding the information architecture and getting insightful data from participants, I built critical user flows to enable seamless navigation for managers pursuing their two core goals: accessing detailed player contract information and viewing previously set opponent rosters.

For example: the user navigates to a player's profile, then selects the "Contract Details" area to view the current and future contract years, salary, and time remaining. This flow was created to integrate contract data directly into the player's profile, reducing the need for additional research or complicated navigation.

RESULTS
Final Designs

Based on the iterative testing and invaluable user insights, I re-iterated visual designs to create high-fidelity prototypes that directly address the identified pain points. These final designs introduce critical features for dynasty fantasy football managers:

1

Based on the iterative testing and invaluable user insights, I re-iterated visual designs to create high-fidelity prototypes that directly address the identified pain points. These final designs introduce critical features for dynasty fantasy football managers:

2

Based on the iterative testing and invaluable user insights, I re-iterated visual designs to create high-fidelity prototypes that directly address the identified pain points. These final designs introduce critical features for dynasty fantasy football managers:

3

Based on the iterative testing and invaluable user insights, I re-iterated visual designs to create high-fidelity prototypes that directly address the identified pain points. These final designs introduce critical features for dynasty fantasy football managers:

SCALE
Results & Reflection

85% of my participants agreed that the visual updates substantially improved driving visibility and safety measures. These results demonstrate a successful approach to enhancing safety and accessibility in electric vehicle interfaces, specifically by streamlining critical interactions, thereby reducing driver distraction and improving adherence to industry safety guidelines.

This project offered a wonderful opportunity to dive deep into vehicle infotainment and dashboard design. I am particularly thankful to the participants who assisted me with interviews and the Rivian professionals who shared insights into the Rivian Design System and design process. Furthermore, learning new tools like Spline was a truly enjoyable experience that deepened my passion for 3D software.